Game Star Wars: Galaxy of Heroes ... 501st Zeta Priority List & Breakdown! First Order Tie Pilot (Keen Eye) – A nice Zeta that ramps up what’s best about the FOTP, more Critical Chance and Critical Damage. Fantasy Draft SemiFinals: Fei34 Attack vs HowieWan! If not, then remove her lead from the list and the order will remain the same. If you use a Hux lead most then I’d recommend this as the very first Zeta you apply to the First Order faction in an effort to help protect him. Even now, KRU is the primary leader for the team and seemingly has more overall uses than Hux.
Sergeant deals good damage, but Echo has that covered. Helps to shorten the gap between his taunts when allies are vulnerable to enemy hits. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Founder & Editor-in-Chief of sirggames.com, World’s First HAAT Soloist in SWGoH, and avid game enthusiast. Save my name, email, and website in this browser for the next time I comment. Those are the only two moves that benefit from this, however, so limited in use. Please refer to our new Zeta Priority lists for specific factions in SWGoH moving forward.. Zeta Materials and the resulting abilities gained from Zetas have changed how Star Wars Galaxy of Heroes is played since day one. Fantasy Draft SemiFinals: SirGeorgeous Attack vs CeliacSarah! Add in the Advantage that the First Order spreads and you have a huge one-shot damage move that’ll fully heal Kylo’s Protection. The rules that ship with the new Star Wars: Starship Battles game are a bit lacking. First Order Low Priority Zetas: First Order Tie Pilot (Keen Eye) - A nice Zeta that ramps up what's best about the FOTP, more Critical Chance and Critical Damage. Jedi allies begin the battle with Tenacity Up for 1 turn, +50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter, Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. More often than not, you will forget this zeta is even here. To start, General Skywalker has a Zeta ability on his basic and leader abilities as well as both of his unique abilities. The counters will spread Tenacity Up making it easy to regain taunt by using your Basic attack on Kylo’s own turn. Once your account is created, you'll be logged-in to this account. TL;DR Character Farm Lists, SWGoH 101: Soloing Heroic Pit Raid (Rancor), SWGoH 101: Rancor Solo – Breaking Down Raid Enemies, SWGoH 101: Rancor Solo – The Solo Process, SWGoH 101: Rancor Solo – Best Raid Toons and Why, SWGoH 101: Rancor Solo – Sample Heroic Rancor Solo Teams, SWGoH 101: Unlocking 7* Commander Luke Skywalker, SWGoH 101: Defeating Artist of War – Phoenix Gear, SWGoH 101: Defeating Artist of War – The Battles, SWGoH 101: Defeating Artist of War – RNG and Patience, SWGoH 101: Exponential Explanations (Character Levels), HSTR Farming Guide – Phase 2: Leia Spam, Sith, Troopers, and others, HSTR Farming Guide – Phase 4 Nihilus: Nightsisters, Territory Wars Guide – The Defensive Teams, subscribe to the DBofficial125 YouTube channel, SWGoH: What to Expect in the new Dark Side focused Territory Battles, SWGoH: Zeta Priority List for the Resistance, HPWU: Finding Formidable Foes in Wizarding Challenges (Fortresses), Avatar PR: 0.7.0 Update Features Several Major Changes. Another reason to zeta this is because Fives will die in place of an ally from this non-zetad unique anyways, and this just makes it an actually. Swgoh Who To Zeta First. What’s up people? While the AI often wastes this on defence, using it correctly on offense will really speed up battles. This lets him call a targeted ally to assist more often and to reapply his taunt. Kylo Ren Unmasked (Scarred) – The key here is that it adds Pre-Taunt, very useful even under Hux lead to protect him from being shutdown or killed too quickly. It also doubles Kylo’s Counter chance to 100% while taunting. Value = High, td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}Shaak’s unique pairs with her lead, making the two almost need each other to be of any use. Rex is great for PvP and on defense, as shown by Clash, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on WhatsApp (Opens in new window). You can really ramp up your damage in raid runs and standard battles by simply applying this and pairing him with First Order Executioner and/or Sith Trooper. If he is critically hit, General Skywalker dispels all debuffs on himself. We also get your email address to automatically create an account for you in our website. While the lead can be fun to use, especially early in the game, it is rarely considered when Kylo Unmasked and General Hux are options. Now Fives has no space between his taunts and calls an ally to assist every other turn.
First Order Stormtrooper (Return Fire) – One of the original must-have zetas for this faction, Return Fire gives a 50% chance for an ally to assist FOST’s turns, while also granting First Order allies Advantage for 2 turns. With the addition of Rey in her Galactic Legend form to Star Wars Galaxy of Heroes the game has yet another first – the first two characters to have six Zeta abilities (along with Supreme Leader Kylo Ren).
The zeta order assumes you will be running Shaak Ti lead.
If possible, this attack will critically hit enemies with Armor Shred. General of the 501st (Leader) – All units can’t be revived. This is a big deal as saving it until Kylo is below full Health will increase its damage by 75%. More often than not, you will forget this zeta is even here. Your Future in SWGoH, Which Characters First? Even now, KRU is the primary leader for the team and seemingly has more overall uses than Hux. This lets him call a targeted ally to assist more often and to reapply his taunt. Furious Slash (Basic) – Deal Physical damage to target enemy. If all allies are 501st at the start of battle, General Skywalker gains the following: Gaming-fans.com Notes: This Zeta does not add a lot of text, but the 100% counter and +50% CC is a heck of a boost. With the right gear and mods on Sith Trooper, it can quite literally turn the battle in a complete 180 from a loss to a win. #SWGOH #StarWars #GalaxyofHeroes.
Check out this site where our help will be on it. If you got a problem, yo! This changes the whole flow of battle and makes it hard to lose. SWGoH whale account - Triple zeta CLS, zATF, zBarriss, all GXII and much much more! Stats are based on level 85 Characters. TOPICS: AhnaldT101 Anakin Skywalker General Skywalker SWGoH Zeta Materials Zeta. Gaming-fans.com Notes: The basic’s Zeta feels like a very important one stating that “If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis” – this extra attack can be a real difference-maker. Hux’s leadership grants him Dominance which’ll also prevent the enemy from countering First Order teams until Hux is hit by a Critical Hit. Save my name, email, and website in this browser for the next time I comment. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter, Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount, Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally, +10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage, At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated, Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection, +25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive, Add Revive all defeated Jedi allies at 80% Health with Crit Immunity for 5 turns, Add 1-turn Taunt on Jedi Tank allies at start of encounter, add +150% Tenacity with Protection Up, Darth Vader is immune to Turn Meter reduction and recovers 5% Health whenever a Damage Over Time effect on an enemy expires; whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies, Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter, +75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter, Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter, Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. we solve it. Hero with no Fear (Unique) – At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated. Gaming-fans.com Notes: This Zeta text is impactful as the reduction of the Max Health by 20%, stacking, has the potential to be huge. Looking at each of these abilities, I like to segment them into “Must Have” and “Nice to Have” categories. HPWU: Finding Formidable Foes in Wizarding Challenges (Fortresses), Avatar PR: 0.7.0 Update Features Several Major Changes, Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn, Removes all other status effects when he takes Cover, Leaves Cover and takes a bonus turn when all other 501st allies are defeated, Taunt, which can’t be dispelled or prevented. Even if you opt to use Hux, having this as an option will greatly increase what you can do with the faction.
Territory Battles, Which Characters First? If you have a swgoh.gg account, it would be easier for anyone willing to check your roster to do it. No bonus TM or counter will drastically weaken many teams, but he is very soft so Hux will need help from Defence mods and some Critical Avoidance. Value = High, Survivability is key on any team, which means there needs to be protection regeneration. If the target enemy is Dazed, reduce General Skywalker’s ability cooldowns by 1.
Recover 10% Protection and Turn Meter at the end of every turn, which can’t be prevented. The only time this lead will be preferred is in specific situations where you need 100% CC on each of your clones to ensure Cody’s mass assists will all be crits. Value = Low, Shaak’s lead is favored over this one for her various boosts, but if you already have this zeta it functions well until you get hers. TOPICS: Galactic Legend Rey. Helps to shorten the gap between his taunts when allies are vulnerable to enemy hits. Check out the video guide in which I’ll delve a little more into the hows and whys, like and subscribe to my channel for more in this series! If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can’t be resisted.
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